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Year

25

Day

175

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Information
The Smugglers Guild

Type: Modular
Founded On: Year 22 Day 35
Leader: Sol Mazer
Second In Command: Rieth Toran
Chat: Discord Invite
Forum: Faction Forum

Join This Faction

Description:

*You sit in a darkened booth of a tavern. Suddenly, a hooded man slides into the booth across from you. A quick transaction of credits takes place before he slides out and disappears as quickly as he arrived. You glance out into the bar suspicious of any eavesdroppers before looking back down at the holodisk you now hold in your hand. You set the disk down and activate it. The holo image clears to show a man sitting in the comm center of what appears to be an early YT-series freighter. His surroundings are well kept and organized. An attractive woman enters the comm room and hands the gentleman a mug... he nods his thanks and sips; redirecting his look to you. He begins.... *"Greetings and thank you for your interest in the Smugglers Guild. Let me first begin by saying that we make no claim to being the best, the most elite, or powerful. Our goals are simple, we provide a service, we do the job, we get paid, and we go our separate ways.  We supply the black market. We specialize in discreetly obtaining weapons and equipment governments don't want us to have, transporting and then selling them to select clientele. Those who wish to make some decent, and undocumented, income on the side by supplying the black market, can contact the me.  You can be assured that you will be well taken care of and looked after and worth your time and risk."*Leans forward in his chair...* Now, for those who wish to join the Guild, be warned that you are required to operate a vessel suitable for smuggling, there is no regular pay- rather, you get paid by the job. We take care of own and various compensations are granted. The Guild strongly encourages self-reliance, independence, creativity and personal initiative in their members. For all intents and purposes, you are a Mercenary with Smugglers Guild ties. You will be expected to be able to take care of yourself, which will include keeping your affiliation with the Guild a secret - lest you find yourself in a set of 'cuffs. If you need constant direction... or input regarding your next move.... you may want to start at another outfit.  My old friend said it best: 'Try the Empire, they always need drones.' "If you're still interested in joining, then also understand this: Our organization runs on secrecy, planning, and above all, respect. We maintain a laid back yet professional atmosphere. We want everyone to enjoy their membership, improve their lives and grow within the Guild. Keep that in mind. Disturbing this harmony is met with a simple solution. Depending on your infraction, we may simply deposit you somewhere sans ship.... or sans life.... depends.... *The Corellian shrugs his shoulders. He then leans back in his chair...* If you can play by our rules, then there is an opportunity to be a member of this group. Just understand, our rules only exist to protect us all. From the supplier to the buyer- our entire business. *Sips at mug* Interested? Get over to Nar Shadda, Corellian Quarter. The Rimmer's Rest Catina is the place to be... Tell the bartender Mr. Mazer sent you...."*The man in the holo raises his mug in salute as the image fades. You contemplate your decision to make and check the starport's flight listings.... You may be making a trip to Nar Shaddaa....*



Modules:

Faction Paramilitary Mining Planetary Control


Datacards Owned:
Ships Vehicles Droids Weapons Facilities Stations
Y-TIE Ugly
X-ceptor Ugly
TIE-wing Ugly
GRZ-6B Wrecker
C-wing Ugly
Y-8 Mining Vessel
EVS Construction Droid
FK-7 Airspeeder
SX-65 Groundhog
LIN-series Miner
Blaststick
Alpha Plus Charge
Barracks
Training Academy
KDY v-150 Planet Defender
LNR I Series Turbo Laser Cannon
Shield Generator
Prison
Anti-Air Battery
Atgar 1.4 FD P-Tower
Golan Laser Battery
Computer Control Centre
Crew Quarters
Slave Market
Labour Camp
Factory
Mine
Recycling Plant
Silo
Asteroid Hideout
Platform XQ1
Ataturk-class Station
Golan I
Merchant Space Dock
Trading I
X7 Factory Station
Recycling I
Recycling II
Recycling III
Recycling IV
Depot Station II
Depot Station III
Depot Station IV

Recent News:

Year 25 Day 146: The Smugglers Guild is now widely recognized as the most likely to stabilize the situation on Mrlsst Asteroid V, and has been offered aid and recognition by most of the galaxy's major powers.

Year 25 Day 146: The citizenry of Mrlsst Asteroid IV today welcomed a new regime. The Smugglers Guild successfully convinced inhabitants that they can lead the world to prosperity.